Players: 2-4

Goal: Reach 21 points to win


  • Each player is dealt four cards, face down. Then, lay four cards in a row in the middle of the table, face up.

  • The first turn goes to the player to the left of the dealer and continues clockwise. Each player makes a play with one card from his hand in an attempt to capture as many cards from the table row as possible.

  • The player must turn the card he plays face up and place it on the table in view of all players before it is used to build or capture.

  • The possible plays (builds or captures) are as followed:

  1. Capturing a card by pairing: A card from the player's hand matches the rank (number) of a row card in the middle. The player places his card down and then collects the matching pair for counting at the end of the game.

  2. Capturing cards by combining: A player can capture numerical cards (Ace to 10 — not J, Q or K) in combination if the value of the cards adds up to the value of a card in the player's hand. For instance, a player with an 8 could capture a 6 and 2.

  3. Capturing cards by pairing and combining: A player can execute play 1 and 2 simultaneously if the middle cards support the manoeuvre. For example, if a player has a 9 and the board shows a 5, 4 and 9, then he may take the combination (5 and 4) and the pair (9) at once.

  4. Building: A player may build a combination on a middle pile by adding one of the cards from his hand, if he has the card that the new combination will add up to. For example, if there is a 2 in the middle and a player has a 6 and 8 in his hand, he can place the 6 on the 2 and declare, "building eight." The player who does this may not capture the cards from this build until his next turn. If any of the other players has an 8, they may steal this build before it gets back around to the original player. J, Q and K cannot be part of builds.

  5. Building on builds: A player may build upon another player's build if he has a card that will total the value of the three cards in the build. In the above example, a player with a 9 and Ace could build Ace, 6, and 2 and declare "building nine." Again, the player must wait a turn to capture this build unless no other player does it first.

  6. Trailing: If a player cannot capture any cards, or wants to lay off a card, he may lay one of his cards face-up in the middle, adding to the row. Other players may then capture or utilize this card.

  • The dealer replenishes the hands of the players after each round, but not the middle cards.

  • Whenever a player captures a card from the row, the player may request one of the other players to answer the question on the captured card. If a player captures more than one card, the player may ask the question on all those cards, but only one question per person.

  • Points are scored for having the following in your card pile:

Majority of cards (27 or more): 3 points
Majority of spades (7 or more): 1 point
Big Casino (the 10♦): 2 points
Little Casino (the 2♠): 1 point
Aces (each): 1 point