Players: 2-8

Goal: Get rid of all your cards first to win


  • Deal 5 cards to every player, face down. Place the rest of the cards face down in the center of the table (stockpile), then turn the first card up and place it beside the stockpile. The face-up card creates a “starter” pile. An eight cannot be a starter card. If an eight is turned, it is buried in the middle of the stockpile and the next card is turned.

  • Starting to the dealer’s left, each player places one card face up on the starter pile. Each card played (other than an eight) must match the card showing at the top of the starter pile in suit or denomination. So if the king of Clubs is the starter, the card played must either be another king, or be any card from the clubs suit.

  • If a player is unable to play a card, the player draws cards from the top of the stockpile until a play is possible.

  • The card that makes the play possible for the player has to have its question answered by the person with the least cards on the hand. If two or more players have equal number of cards on their hand, the player may choose who shall answer the question.

  • If the stockpile runs out, the player must pass his or her turn to the next player. At that point, save the card at the top of the starter pile, then shuffle the cards underneath, turn them face down, and make them the new stockpile.

  • All eights are wild. An eight may be played at any time in turn, and the player should only specify a suit for it, not a number.

  • When a player plays an eight that player can ask the question on the card on top of the stockpile. The player decides who has to answer the question. Thereafter, place the card back somewhere in the middle of the stockpile.

  • The first player without cards wins the game.