RANTER-GO-ROUND

Players: 3-13

Goal: Don't lose your tokens, and screw your neighbour in the process

Rules:

  • You don't have to think about the suits in this game. The card rankings in descending order are: K Q J 10 9 8 7 6 5 4 3 2 A.

  • All players begin with an equal number of "tokens" in front of them, normally 2-4. The tokens can be anything from pencils to candy.

  • The dealer hands out one card to each player, face-down. The rest of the cards are placed face-down on the table, becoming the 'stockpile'

  • The game is started by the player to the left of the dealer looking at the card. The player must decide between keeping the card (then say "I'm good") or exchanging the card with the player to the left. The player to the left must then switch cards with the first player, unless the player to the left can show holding a King.

  • After the first player's decision to keep or exchange cards has been made, the choice is then passed to the next player.

  • This game play continues until it is the dealer's turn to decide whether to keep the card or exchange it with the card on top of the stockpile.

  • After the round has been completed, the players show their cards. The player with the lowest card on the table loses a token.

  • The game continues until all but one player is without tokens. The last person to have at least one token wins.

  • Players who have lost all their tokens are out of the game.

  • The player with the lowest card at the end of a round can ask the question on the card on the bottom of the stockpile. The player who did not exchange their card must answer the question. If more than one player did not exchange their card, the dealer will decide who has to answer the question.

Alternative rules

  • Players stuck with an Ace have to pay double.

  • Disregard tokens and play single elimination games. They'll go more quickly.

  • If the dealer turns over the same value card that was exchanged in the deck, the dealer automatically wins, and everyone is forced to sacrifice a life.

  • Players holding cards of the same value both lose a token

  • Players holding cards of the same value cannot lose a token.