Players: 2-4

Goal: The first player to reach 100 points win


  • If two players are playing, deal 10 cards to both players. If three or four players are playing, deal 7 cards to all players.

  • The dealer places the remaining cards face-down, creating the stockpile, and then turns the top card face-up next to it, creating the discard pile.

  • Starting with the player to the left of the dealer, each player takes a turn, either drawing a face-up card from the discard pile or a facedown card from the stockpile. The players add this card to their hand, and discards another.

  • Each player is trying to meld "runs" and "sets" in their hand. A run is a sequence of at least 3 consecutive cards in the same suit (10♣, J♣, Q♣). A set is a group of at least 3 cards of the same number (5♣, 5♥, 5♦). Once assembled, individual melds can be placed face-up on the table.

  • Another way to get rid of cards is by laying off. A player can lay off a card (or cards) by adding to a run or set already on the table.

  • The first player to rid themselves of all their cards wins the round. The round stops when a player wins.

  • The winner receives all the points left in the opponents' hands, even if the players have valid melds in their hands.

  • Points are determined by the type of cards held. Numbered cards are worth 5 points. J, Q and K are worth 10 points, and Aces are worth 15.

  • Before playing, the players determine the number of points needed to win, usually 100.

  • In order to Rummy, a player must win by laying down all 10 (7) cards at once. While that is risky game-play, the reward is that you get double the points from your opponents.

  • When a player wins a round, the player with the least number of cards remaining may ask one of the questions on the cards still remaining. The victorious player must answer the question.